on November 06, 2012
Piece by pcgamer.com
It all started with mirrors. Spurred on by its insatiable hunger for the unknown, Reddit’s gaming community flitted between poring brainpower over why reflections don’t commonly appear in FPS games, the inevitable meme-orized destruction of the topic, non-Euclidean mind trips, and kittens. Eventually, the Jeopardy-like attention span shifted to first-person animation design. Discussion threads sprouted, recipes were shared, an expert was called in: Infinity Ward animator Chance Glasco who, in a weekend AMA thread, shared knowledge on the intricacies of constructing and positioning some of the most frequently glimpsed weapon animations of the genre from the Call of Duty series.
on October 18, 2012
If you could ask the artists about their techniques, experience, what they feels is the next step in the film or game industry, or anything at all, what would it be? Share your questions and comments via Facebook, Twitter or email us. We have an awesome panel and we want you to participate and be part of it.
There's a lot to talk about and we will do our best to answer and cover the topics you want to hear.
Link to Video : http://vimeo.com/51439456
on October 12, 2012
Here's a fun article on Method Studios and those "Hip" dancing hamsters.
One of the most popular commercials from 2011 was the Kia spot ‘Soul’ from agency David & Goliath, in which dancing hamsters took on a legion of dancing robots. We covered the spot here. Now, the hamsters are back in a disco-infused period piece, with even more impressive work by Method Studios. We talk to visual effects supervisor Andy Boyd about ‘Bringing Down the House’, from production company MJZ and director Carl Rinsch. The commercial was filmed by DOP John Matheison (Gladiator) at a theater in Prague, with real dancers wearing oversized clothing and a tracking rig, which was used to replace their heads with CG hamster versions. “They had a head piece they would wear that had tracking markers that we had spec’d out and measured, working in collaboration with Legacy Effects,” explains Boyd. “We actually tracked the whole body because we replaced the hands in most shots, and we were also tracking the body for interactive lighting – when the arm casts a shadow or moves in front of the head.”
Click Link for the full article.
on October 03, 2012
Since we have such a fantastic animation community and because we want a better way to connect with animation enthusiasts we are opening our blog up to anyone who’s interested in animation. The idea behind this is to offer a venue where you can share your thoughts and help us bring up important subjects you would like to read, write or talk about. That’s right, we want to give you the chance to express your thoughts too!