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Interview with Insomniac animators Darrell Vasquez and Jeff Williams

on December 17, 2012

In this, our fifth podcast, we speak with iAnimate alumni Darrell Vasquez, and working professional Jeff Williams. Both guest work currently at Insomniac Games, and give this fun interview a different perspective from some of the past guest, since both have or are also students at iAnimate.net. Join us in this informative & entertaining podcast.

Interview with Richard Lico mentioned in the show HERE.

Ratchet & Clank: Full Frontal Assult trailer | Fuse trailer.

Interview with Insomniac animators Darrell Vasquez and Jeff Williams

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The Art of Rigging and Animation with Jonah Austin

on December 01, 2012

We wanted to slightly change gears here for this podcast and was able to do so with some time with our new WS1 rigging instructor Jonah Austin. Jonah discuss rigging from a unique perspective due to the fact that he is also an animator. Joined in the interview is one of our Feature Animation instructors and manager of our Games division, David Hubert.

Later in the show, we talk about our recent experience at CTN, our Dec. 8th live event, and some of our upcoming podcasts. View the rest of the article (i.e. 'Continue Reading') to see some CTN pics. Our Rigging workshop page.

The Art of Rigging and Animation with Jonah Austin

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Team Ultimate webisode 1

on November 24, 2012

Team Ultimate webisode 1

Here is an internal student collaborated project with Jason Ryan as director and animator, with support from RJDM Studios. Basically Jason would take shots to animate during his live weekly demos and, as a director, review shots that students had volunteer for. It was a great collaborative process and gave a studio feel to it.

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Interview with WDAS Animation Supervisor Doug Bennett

on November 14, 2012

Here in our second podcast we interview one of our instructor and Walt Disney Animation Studios Supervising Animator, Doug Bennett. This is right on the heels of 'Wreck-it Ralph' (great movie, go check it out!). We had a great time in the interview and hope you do to as you listen. Big thanks to Doug for taking the time with us. This interview was done by myself (Larry Vasquez) and Ric Arroyo.

Interview with WDAS Animation Supervisor Doug Bennett

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the iAnimate introduction podcast

on November 09, 2012

the iAnimate introduction podcast

In an effort to keep the communication coming, we've decided to invade the air waves! We are going to start doing this thing called...wait, let me find the terminology..."podcasts". Ever heard of it? :)

There are some great animation podcasts out there already, but with all that's going here at iAnimate and the amount of talent we have available (instructors, students, and co-workers), we figured "who wouldn't like to hear more?" This one is more or less a short introduction and what we'll be doing. Please leave feedback as to some questions you'd like to ask our guest we'll be interviewing in our next podcast (you have to listen to find out who).

The characters/rigs mentioned in the podcast (from left to right) are Legion, Brick, and Billy.

Legion's turntable | Brick's turntable | Billy's turntable

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Infinity Ward Animator

on November 06, 2012

Piece by pcgamer.com

 

It all started with mirrors. Spurred on by its insatiable hunger for the unknown, Reddit’s gaming community flitted between poring brainpower over why reflections don’t commonly appear in FPS games, the inevitable meme-orized destruction of the topic, non-Euclidean mind trips, and kittens. Eventually, the Jeopardy-like attention span shifted to first-person animation design. Discussion threads sprouted, recipes were shared, an expert was called in: Infinity Ward animator Chance Glasco who, in a weekend AMA thread, shared knowledge on the intricacies of constructing and positioning some of the most frequently glimpsed weapon animations of the genre from the Call of Duty series.

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