online character animation

Maya, Modeling, and More

One 11-Week Classes

'Maya, Modeling and More’ ensures you will have all the technical Maya skills needed to be successful here at iAnimate. You'll learn how to make your own props, design sets, and remove the mystery of all of those tools and buttons in the polygonal model tool set. We'll review simple and easy to learn methods that will open up even more of your creative potential. This is the perfect 'first' class for students new to iAnimate. It will reinforce your foundation and make sure you're ready for additional classes in our Games, Feature, Lighting, Rigging and Pre-Visuilazion series. So come, grab a soda or a cup of coffee, sit down and let's get to work so you have more of the creative freedom you desire.

Maya & Modeling Workshop

Maya & Modeling Workshop

You'll learn how to make your own props, create simple sets, and remove the mystery of all of those tools and buttons in the polygonal model tool set. We'll review simple and easy to learn methods that will open up even more of your creative potential. So come, grab a soda or a cup of coffee, sit down and let's get to work so you have more of the creative freedom you desire.

  • Class Length: 11 weeks

  • Price Per Class: $999

What to expect in this Workshop

  • Week 1 - Welcome & Base Skill set refresher with project based assignments to teach essential tools.
  • Week 2 - Two workflow based assignments to teach modeling hard surface objects with angular edges and custom texture.
  • Week 3 - Spherical and cylindrical hard surface modeling and UV layout strategies.
  • Week 4 - Workflow example and demo using all skills to date to build our first prop: 'the guitar'
  • Week 5 - Workflow example and demo using all skills to date to build our second prop: 'the Assault Rifle'
  • Week 6 - Using NURBS to create organic models. Project: Modeling 'the Human Hand'
  • Week 7 - Animation Tools: Timeline, Graph Editor, Dope Sheet and other tools.
  • Week 8 - Sets & Set Design, Virtual Sets, and map paintings. We will also review Shadow and reflection renders for composting.
  • Week 9 - Set a logo design using reference images and curves from CAD files.
  • Week 10 - Lighting: 1pt, 2pt, 3+pt lighting models, Global Illumination, Ambient Occlusion, and Wireframe render passes.
  • Week 11 - the Pipeline, Render Layers, Render Passes, Composting the Final Shot, and the Final Output of our projects.

What Students Are Saying

  • Aaron McGriff
  • Anna White
  • Ed Herft
  • Colin Brown
  • Aaron McGriff

    "iAnimate was such a life-changing experience for me. After years of working in the industry but never quite reaching my full potential or career goals, I noticed that my skills had started to stagnate. I had been interested in online schools for years but the timing had never been just right."

  • Anna White

    "Six workshops and less than two years later, right at the end of my last iAnimate workshop, I was offered a job as an animator on my first feature film, Cloudy with a Chance of Meatballs 2 (at Sony Imageworks). I can't say enough great things about Jason Ryan and the entire iAnimate community, and I owe so much of my success to all of them."

  • Ed Herft

    "I'm really grateful to the team at iAnimate. Without their great tuition and hard work, I'm sure I would not be working in feature film now. They really helped me improve every aspect of my animation."

  • Colin Brown

    I've had multiple interviews where they ask "What game is that from?" when viewing pieces I did in classes 1 and 2. iAnimate has been a huge influence on my demoreel and my job positions recently