Rise of the Tomb Raider is a recently release game and was greeted with raving reviews. Many of our instructors and previous students contributed to the 80 minutes of cinematics found in the game. In our 40th episode, we sit down with David Hubert (Cinematic Director) and Darryl Purdy (Senior Animator) of Eidos Montreal to discuss the development of the game, as well as some of the challenges and joys of working in gaming in this generation of systems.
Excerpted from his weekly iAnimate lecture, iAnimate Games instructor Darryl Purdy explains the value of hit poses, how it affects gameplay and how important those poses are to give feedback to the player.
We speak with industry vet. and Animation Director, Darryl Purdy, about his experience and thoughts about animation and his work in video games. He's worked for such studios as Bungie, Lucas Arts, and most recently Ubisoft in Montreal on the game Far Cry.