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Articles tagged with: Games

18
May
2017

80lvl Article on Animation Details in Character Movements

Animation Details in Character Movements

A nice write up about 'Animation Details in Character Movements' from the game Horizon. Read the whole article at 80lvl: https://80-lv.cdn.ampproject.org/c/s/80.lv/articles/animation-details-in-character-movements/amp/

Blog Hits: 107 Blog Tag: Game Development, Games

01
May
2017

Interview with Sr. Animator Jason Shum

In our 51st podcast we interview Riot Games Sr. Animator, Jason Shum. You can also find Jason teaching in our Games animation workshops. Before working on Riot Games' League of Legends, Jason worked at Ready At Dawn on their PS4 AAA title The Order: 1886. Through out Jason's career, he's worked at such studios as Blur Studio, EA, and Pandemic Studios. Jason has a love for animation, and it showed in this podcast as we discussed his career, which spans games, cinematics, and TV.

Jason's Animbreak on Facebook | Jason's personal site

Interview with Sr Animator Jason Shum

>> Download this Podcast

Blog Tag: Games, League of Legends, Riot Games, The Order:1886

12
April
2017

15 minutes of awesome gameplay animations from NieR:Automata

Some killer gameplay animations from NieR:Automata.

Blog Hits: 445 Blog Tag: Game Development, Games

12
April
2017

What Happened to Mass Effect Andromeda's Animation? - Extra Frames

What Happened to Mass Effect Andromeda's Animation? - Extra Frames

Blog Hits: 551 Blog Tag: Game Development, Games, Mass Effect

29
March
2017

Interview with Ubisoft Quebec game animator Sebastien Dussault

In our 50th podcast we interview Ubisoft Quebec game animator Sebastien Dussault. One of the things that made this podcast unique is Sebastien is also one of our first Game animation alumni. So it was great catching up with him and hearing about his experience as a student and his transition to a professional animator at one of the largest gaming studios in the world. Sebastien has worked on three Assassin's Creed titles (Freedom Cry, Rogue, and Syndicate), and most recently Ubisoft's For Honor.

Interviews with Creatives | Sebastien's Site | Sebastien's 'For Honor' animation reel

Interview with Veteran Animator Tim Ingersoll

>> Download this Podcast

Blog Tag: alumni, For Honor, Games, Sebastien Dussault, Ubisoft

12
December
2016

iAnimate Games 2016 Show Reel

Here is some of the best work from iAnimate students enrolled in our Game Animation program. We present to you our Game Animation 2016 Student Show Reel.

Visti our Game Animation Workshop page to learn more.

Blog Hits: 2447 Blog Tag: Games, showreel, students

13
September
2016

iAnimate Game Student Spotlight - Hannah Masbaum

Hannah Masbaum student spotlight

Why did you decide to enroll into iAnimate?

I knew that I wanted to be an animator for games for a long time, but I could easily see that I was nowhere near the skill level I needed to be to land a job. Realizing that my years of largely self-teaching weren’t getting me as far as I wanted to be, I started doing some research online to see what different programs were out there, which led me to iAnimate. Watching the previous year’s game workshop reels is what really solidified the decision for me. The amazing student work, combined with the ability to have access to the vault lectures, as well as the top-tier instructors, were all more than enough reasons for me to see that iAnimate was exactly what I’d been looking for.  

How are the workshops?

All of the workshops are amazing and extremely helpful to anybody who wants to get into animation for games. They gave me real world knowledge and expertise that I could have only otherwise gained through working at a game studio. Having all of the assignments centered around projects that we could potentially be doing at an actual game studio helped prepare me for what I could expect to be doing day-to-day as an animator. Going from iAnimate to working full-time as an animator was an easy transition due to the focus each workshop had on creating game-ready animations and receiving feedback throughout the process of each animation.

Blog Tag: Games, industry, Member Spotlight, students, testimonial

09
August
2016

iAnimate Game Student Spotlight - Jeff Nelson

Jeff Nelson student spotlight

Why did you decided to enroll into iAnimate?

My experience as a professional animator thus far has mostly been motion graphics and composting work for web and television.  About a year ago I started looking for avenues within animation that were more aligned with my interests and in the end more rewarding. Deep down I always knew that was games but I wasn’t sure how to pursue that goal. Lucky for me I met someone in the iAnimate Feature Workshops and learned about the Gaming Workshops.  After seeing her stunning iAnimate work I decided to browse the website and was blown away.  The beautiful character rigs, amazing showreels and the quality of instructors sold me.

Did you enjoy your time at iAnimate?

From the very first class I knew I had made the right choice.  Learning under industry pros and being in a virtual classroom with other talented animators from all over the world was a rewarding experience. I enjoyed my time at iAnimate because every lesson, assignment and critique made feel closer and more prepared for my goal.

Blog Tag: Games, industry, Member Spotlight, students, testimonial

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