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2015

04
December
2015

Rise of the Tomb Raider interview - David Hubert & Darryl Purdy

Rise of the Tomb Raider is a recently release game and was greeted with raving reviews. Many of our instructors and previous students contributed to the 80 minutes of cinematics found in the game. In our 40th episode, we sit down with David Hubert (Cinematic Director) and Darryl Purdy (Senior Animator) of Eidos Montreal to discuss the development of the game, as well as some of the challenges and joys of working in gaming in this generation of systems.

Rise of the Tomb Raider interview with David Hubert and Darryl Purdy

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Blog Tag: Darryl Purdy, David Hubert, Eidos, Games, instructors, Montreal, Rise of the Tomb Raider

02
November
2015

Interview with animator - Jamie Titera

In our 39th podcast, we interview game animator Jamie Titera. Jamie is currently a Lead Animator at Disney Interactive Studios working on their popular Disney Infinity franchise.  As the combat animation lead at Disney Interactive his favorite part of the job is animating Disney, Pixar, and Marvel characters beating up on each other. In this interview Jamie shared about his workflow, working with multiple unique characters from vastly different universes, and some of the ins and outs of working in a game environment. Watch his reel below to get a taste of some fun combat animation.

Jamie Titera current reel

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Blog Tag: Disney Infinity, Games, instructors, Jamie Titera, Marvel, Pixar, workflow

28
September
2015

Interview with animator - Ben Rush

In our 38th podcast we speak with long time animator, Ben Rush. Ben's career started as far back on Square Enix's 'Final Fantasy: The Spirits Within' on the beautiful island of Hawaii. He then spent most of his time at Dreamworks Glendale studio working on fan favorites such as Megamind, both Kung Fu Panda's, and most recently Home. Ben is currently an animator at Pixar Animation Studios working on their 2016 release Finding Dory. Ben shared some great insight, the unique studio vibes of Dreamworks and Pixar, as well as his own animated film he's been working on using the talented crew here at iAnimate.net titled Only A Dream. Check back in the coming weeks for a link to the campaign.

Ben Rush current reel | Venice Go Pro video

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Blog Tag: Ben Rush, Dreamworks, Feature, Google Spotlight, humility, Lucy, Pixar, Scarecrow, workflow

09
June
2015

Interview with animator - David Gibson

In our 37th episode we talk with feature film, game, vfx animator, and iAnimate creature instructor, David Gibson. David has been animating professionally for 12 years. He most recently shipped Evolve as Supervising Animator before joining Blizzard to animate on Overwatch. Prior to working in games, David animated on Feature and VFX films such as Cloudy With A Chance Of Meatballs, Enchanted, Charlotte's Web, Arthur Christmas, Spider Wick Chronicles, oh...and Beverly Hills Chihuahua! He had some valuable, and humors, insight to share. Don't forget to watch both his Evolve reel, as well as animation process on the Behomoth creature. Both great stuff!

Evolve Animation + Game Development Reel 2015 | Behemoth Animation Process

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Blog Tag: Creature, Evolve, insight

22
April
2015

Interview with Pixar Animator & 'Book of Mojo' Creator - Everett Downing

In our 36th episode we talk with the creator of The Book of Mojo and long time Pixar animator, Everett Downing. We talk about his time at studies like Blue Sky, Pixar, & DreamWorks, and what animation nuggets of wisdom he's picked up through out his years.

The Book of Mojo

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Blog Tag: advice, insight, Pixar, story telling, The Book of Mojo

14
April
2015

Interview with Veteran Animator Steve Cunningham pt 2

In our 35th episode, there was so much Steve Cunningham goodness that we had to split it up in to two podcasts! With 20 years in the industry, he had some great insight and practical wisdom to share. Having worked in both 2D & CG animation, he's worked on such films as Anastasia, The Croods, Frozen, Kung Fu Panda 2, and most recently The Book of Life.

Steve's 2015 Reel

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Blog Tag: 2D, advice, CG, insight, The Book of Life

30
March
2015

Interview with Veteran Animator Steve Cunningham

In our 35th episode, there was so much Steve Cunningham goodness that we had to split it up in to two podcasts! With 20 years in the industry, he had some great insight and practical wisdom to share. Having worked in both 2D & CG animation, he's worked on such films as Anastasia, The Croods, Frozen, Kung Fu Panda 2, and most recently The Book of Life.

Steve's 2015 Reel

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>> Download this Podcast pt1

Blog Tag: 2D, advice, CG, insight, The Book of Life

27
February
2015

Interview with Animator Johnny Spinelli

In our 34 episode, we speak with talented animator & iAnimate creature instructor, Johnny Spinelli. Johnny is a proud Montrealer, and has worked in just about every aspect of CG animation from, feature animation, VFX, and video games (both in-game & cinematic), as well as realistic, cartoony, and creatures. He's worked on the award winning Rango from ILM, and is currently working on the highly anticipated Jurassic World movie. This was a great casual discussion with some practical insight.

Johnny's 2013 reel

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Blog Tag: creature, ILM, instructors, Johnny Spinelli, Jurassic World, Rango