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2013

30
December
2013

Interview with Technical Animation Director at EA - Brett Pascal

Brett Pascal

In our last podcast for 2013 we speak with iAnimate Games instructor and EA Technical Animation Director, Brett Pascal. You may remember him from his MasterClass lecture at Pixel on camera work, which we speak with him about, as well as his creature work on Turok.

Brett's reel

 

 

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Related iAnimate Articles/Podcasts

Blog Tag: Brett Pascal, camera work, Games, instructors, Turok

19
December
2013

Interview with lead animator Simon Unger

Simon Unger

In this episode we talk with Simon Unger, lead animator at Robotoki. We talk about his experience in the game industry, the differences of working on a franchise like Hitman versus a brand new IP, and the purpose of motion-capture as a tool rather and end product.

About Me: Simon | Simon's Twitter

 

 

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Blog Tag: Games, Hitman, instructors, motion capture, Simon Unger

26
November
2013

Interview with Cloudy With A Chance of Meatballs 2 animators

CWCM2

In our 22nd podcast, we interview 3 animators who worked on Sony's Cloudy With A Chance of Meatballs sequel. Each of the guests come from varied years in the industry and talk about their unique time on this very fun and cartoony film.

Stephen's reel | Avner's reel | Anna's reel

 

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Blog Tag: alumni, animation, Anna Cardillo, Avner Engel, Cloudy With A Chance of Meatballs, feature, podcast, Stephen Melagrano

01
October
2013

Turbo interview with DreamWorks animators

Jalil Sadool

In our 21st podcast, we get not one, not two, but three DreamWorks animators to discuss their work on DreamWorks' latest release, Turbo. They share some great insight on the challenges of animating charaters without appendages and many of the other attributes animators would normally use for acting. And how they adjust their workflow under crunch, and different types of directors. We were also able to have them answer questions from some of you, our community. Listen to Chris Kirshbaum, Luke Randall, and Dave Hardin, with guest co-host Jason Ryan, as they discuss animation.

Chris' reel | Luke's reel | Dave's reel

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Related iAnimate Articles/Podcasts

Blog Tag: animation, Chris Kirshbaum, Dave Hardin, feature, Jason Ryan, Luke Randall, podcast, reference, Surf's Up, Turbo

13
September
2013

Interview with DreamWorks & Weta animator Jalil Sadool

Jalil Sadool

In our 20th podcast, we snag some time with Weta and DreamWorks animator, as well as an iAnimate creature workshop lecturer, Jalil Sadool. Jalil is a very talented artist who has animated heavy acting scenes with Jack on Rise of the Guardians, and a whole host of creatures from Aslan on the Chronicles of Narnia, apes on Rise of the Planet of the Apes, and banshees on Avatar. He's currently working on How To Train Your Dragon 2 at DreamWorks. This was recorded shortly after his GDC lecture back in April, which was titled "Making it Believeable." Enjoy the podcast!

 

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Blog Tag: animation, Avatar, Chronicles of Narnia, creature, feature, podcast, reference, Rise of the Guardians, Rise of the Planet of the Apes

26
August
2013

Interview with WDAS Animators & iAnimate Alumni

Rastko, Daniel, and Joey

In our 19th episode, we interview three iAnimate alumni turned Walt Disney Animatio Studios animators. You'll hear how each one of them uniquely came to work at WDAS, their time on their first big feature (Wreck-it Ralph), and what it has been like working at a studio with such a rich history.

 

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Blog Tag: animation, feature, Frozen, Member Spotlight, members, podcast, reference, Walt Disney Animation Studios, Wreck-it Ralph

02
August
2013

Interview with animation veteran Brent George

In our 18th podcast we talk with animator Brent George, who will be heading up or new motion-capture workshop starting in September. Having spent time in Commercials, Television, Film and more recently Video Games, he has gotten a pretty good taste of what animation has to offer.

Motion Capture Workshop

Brent George

Related iAnimate Articles/Podcasts

Blog Tag: animation, Brent George, Games, motion capture, podcast, reference

27
June
2013

Interview with Naughty Dog Lead Cinematic Animator David Lam

In this podcast we talk with animator David Lam, who was a lead cinematic animator at Naughty Dog, on their most recent released game The Last of Us. He talks about the game, how it developed, and his workflow on both in-game & cinematic animation.

David's reel | Motion Capture Workshop

David Lam The Last of Us

Blog Tag: animation, Games, Last of Us, motion capture, Naughty Dog, podcast

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