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Lighting & Compositing Workshop 1 breakdown

(The cost of this 11 week workshop is broken out into a single payment of $999) | APPLY

Week 1

  • Maya Directory structure
  • Render Setting and Render View
  • Light types and Attributes. Exploring Lights in Maya. (using grayscale model with Maya Software renderer)
Exercise: Setting up lighting to an established scene, Character sit at a table. Using at least: Spot, Area, Direct and Point light. 2 rims, 1 main key light and Filling.

Week 2 (Lecture & Review)

  • 10-15 Min Review/Questions from WEEK 1 (as needed)
  • Basic of lighting and physique.
    • Real life lighting and how to apply/cheat with CG lights.
    • Decay Rate
  • Point of interest, separating elements and depth. Following line of Action (FX).
  • Viewport/Lighting renderer
  • Ray Depth Limit
Assignment: Setting up lighting to a pre established scene, Character sit at a table inside a room. Need sense of scale/heights, proximity of elements and temperature change. Warm spot Light from Above Table, bounce from table, cool rim lights.
  • Wednesday Review Assignment/Exercise week 2 and 3.

Week 3

  • Establishing the Scene mood based on its Storytelling.
  • Sculpting characters with lighting.
  • Lighting a scene: Lighting should help eyes of the audience to follow point of interest. Emphasized the direction of effects (FX) or line of Action.
  • Introduction to Arnold renderer
    • Render Setting
    • HDR (High-dynamic-range imaging)
    • Arnold lights and filter
Exercise: Setting up lighting to a established scene, Character sit on a Bench in Park. Need sense of scale/heights, proximity of elements and temperature change. Goal is to recreate 1 Day Time scene.

Week 4

  • 10-15 Min Review/Questions from WEEK 3 (as needed)
  • Light Linking.
  • Texture map in lights, creating blockers.
  • Introduction to Render Setup (Render Layer)
  • Introduction to Compositing using Nuke (Basic)
Assignment: Setting up lighting to a established scene, Character standing inside a room. Need sense of scale/heights, proximity of elements and temperature change. Goal is to recreate night scene, separate lighting into different render layer.

Week 5

  • 10-15 Min Review/Questions from WEEK 4 (as needed)
  • Shading and texture Network with Hypershade
    • Exploring standard shader, assign Texture maps.
    • (Most common maps: Specular/reflectivity, Diffuse, Bump)
  • UV Texture editor
  • Volumetric in Arnold
Exercise: Creating and editing UV's over simple geometry. UV's issues from Stretching.

Week 6

  • 10-15 Min Review/Questions from WEEK 5 (as needed)
  • Creating a Translucency Shader
  • Lighting interior Set
    • Grouping light per source.
    • How to create-Cheat lamp.
  • Introduction to Render Setup with Animated Element and Static BG
Assignment: Creating Night time Lighting, creating needed Render Pass and override for composting.

Week 7 (Review)

Wednesday Review Assignment WEEK 6.

Week 8 (Lecture & Review)

  • 10-15 Min Review/Questions from WEEK 07 (as needed)
  • Final Project
    • using contraint
    • lighting and grouping
Assignment: Setting up lighting to an established scene or Students personal final project.
  • Wednesday Review Assignment WEEK 8.

Week 9 (Lecture & Review)

  • Lighting and Final Output
  • Setting up lighting file with Animated Character, review of 1 animated scenes.
Assignment: Setting up lighting to a established animated scene or Students scene for Compostiing
  • Wednesday Review Assignment WEEK 9.  Need All render passes and element properly Rendered for WEEK 10 "Introduction to Compositing".

Week 10

  • Introduction to Compositing. (using NUKE)
    • Understanding Image Math  ( example; Math of Add, Subtract ).
    • What is Premultiply and Unpremultiply, Alpha Channel
    • How to use node, basic compositing with render pass Input.  
Assignment: Compositing Animated render passes from WEEK 11/12.

Week 11 (Review)

Wednesday Review final project.

Lighting & Compositing

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