Brett is the Technical Animation Director for the Frostbite Engine at EA. His input, support and expertise spans every game shipped on Frostbite such as Dragon Age: Inquisition, Mass Effect: Andromeda, Mirror's Edge: Catalyst, Battlefield, Star Wars: Battlefront, PVZ Garden Warfare, and more. Brett work is focused on improving the workflows for animators on these franchises by getting first hands on the tools, animating, assembling state machines, creating cinematics and finding places where an animator's day could be made easier. In Brett’s Games Workshop 1 class, you will get a sneak peek at the tools and workflows he helps develop, and uses at EA in a special 1 hour Frostbite Animation demonstration! This lecture is the only one which cannot be recorded due to NDA restrictions, but if you sign up and attend you’ll get a taste of what it’s like to be an animator at EA on one of the Frostbite Games!