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Articles tagged with: Richard Lico

30
June
2016

Animating With Aim Constraints with Richard Lico

This is a quick, but cool, demo by Game instructor Richard Lico on how he animates the ears of his little mouse character using aim constraints in Maya.

Blog Hits: 2014 Blog Tag: animtip, instructors, Maya, Richard Lico, tips

17
September
2014

Interview with Bungie Principal Animator - Richard Lico

In our 31st podcast, we interviewed Bungie Principal Animator, Richard Lico. Richard was a Sr. Art Lead on Bungie’s recently anticipated title Destiny. This was Bungie’s first mutli-platform title release since having been exclusive with the Halo franchise, and Richard was a part of the project from its infancy. He was responsible for the overall character animation technology and working with the art director to set the animation vision on Destiny. He’s been in the game industry since 1999, and has a passion for animation and game design that definitely showed in the podcast!

Richard's 2014 demo reel | Destiny Game Website

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>> Download this Podcast

Blog Tag: Bungie, Destiny, Games, instructors, Richard Lico, Street Fighter 3

07
March
2014

Game Developer Conference 2014

GDC 2014

We are proud to announce that iAnimate Instructors: Richard Lico, Simon Unger, Bennie Terry, David Hubert, and Jalil Sadool will be presenting at GDC (Game Developer Conference) in San Francisco, CA March 17-21, 2014.

For more information, visit: http://www.gdconf.com

Blog Hits: 3683 Blog Tag: Bennie Terry, David Hubert, GDC, instructors, Jalil Sadool, Richard Lico, Simon Unger

26
December
2013

iAnimate LAB - No.17 - Richard Lico

iAnimate LAB - No.17 - Richard Lico

Excerpted from his weekly iAnimate lecture, iAnimate Games instructor Richard Lico describes the week's assignment with emphasis on the importance of planning and reference videos.

Related iAnimate Articles/Podcasts

Blog Hits: 3860 Blog Tag: Games, iA Lab, instructors, lecture, Richard Lico

16
August
2013

Making of the Fallen Statue

Our Games insructor Richard Lico, recently posted this about the game he's currently working on over at Bungie.

Blog Hits: 3521 Blog Tag: Bungie, Destiny, instructors, Richard Lico

12
August
2013

iAnimate Lab - No. 9 with Richard Lico

iAnimate Lab - No. 9 with Richard Lico

Excerpted from his weekly iAnimate lecture, iAnimate Games instructor Richard Lico describes animators control over gameplay and player responsiveness.

Blog Hits: 3669 Blog Tag: iA Lab, instructors, lecture, Richard Lico

30
July
2013

Richard Lico - In games animation workflow

iAnimate video interview Richard Lico

iAnimate inteviews Richard Lico, senior Art Lead at Bungie Studios and iAnimate Games instructor, about his in-games animation workflow lecture that he presented at Pixel Challenge in Quebec City June 2013. To view the other Master Classes and Panel Discussion, visit our Pixel Challenge page.

Blog Hits: 5091 Blog Tag: Games, instructors, interview, Pixel Challenge, Richard Lico

23
May
2013

Pixel Challenge - Animation Master Class

iAnimate will be in Quebec City to give 4 masterclass June 21th. Learn more about the event and the great topics we'll be covering from both feature and games animation. Lecturing at the Animation Master Class will be Ted Ty, Cameron Fielding, Richard Lico and Brett Pascal.

To view the Master Classes and Panel Discussion, visit our Pixel Challenge page.

PixelChallenge-Brett tn PixelChallenge-Cameron tn PixelChallenge-Richard tn PixelChallenge-Ted tn

Blog Hits: 7418 Blog Tag: Brett Pascal, Cameron Fielding, master class, Richard Lico, Ted Ty

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