Richard Lico, one of our many talented Games animation instructor, left Bungie last year to join a start-up crew of former Bungie artist who formed Polyarc. This week at E3, they previewed their first title for the PlayStation's VR headset, Moss. Check out the trailer.
In our 31st podcast, we interviewed Bungie Principal Animator, Richard Lico. Richard was a Sr. Art Lead on Bungie’s recently anticipated title Destiny. This was Bungie’s first mutli-platform title release since having been exclusive with the Halo franchise, and Richard was a part of the project from its infancy. He was responsible for the overall character animation technology and working with the art director to set the animation vision on Destiny. He’s been in the game industry since 1999, and has a passion for animation and game design that definitely showed in the podcast!
We are proud to announce that iAnimate Instructors: Richard Lico, Simon Unger, Bennie Terry, David Hubert, and Jalil Sadool will be presenting at GDC (Game Developer Conference) in San Francisco, CA March 17-21, 2014.